Monday, March 31, 2008

bionano

Bionanotechnology






Bionanotech - Data Panel

Definition:
[1] neogenic micro- and nano-organisms and organelles that function as nanites
[2] organic / biological devices capable of modifying their environment with molecular or atomic scale precision
[3] nanites constructed of organic molecules, using the same chemistry and metabolic pathways as life itself (also Sytech)

A few alternative terms: Bionano, Wet nano, Soft nano, Soft bots

Level: Hi Tech to Ultratech

Scale/Density: Microtech to Nanotech

Substrate: Organic - CHON

Application: almost any use, allowing for environmental limitations

Distribution and Availability: found in all The Sephirotics, almost all Deeper Covenant polities, among most xenosophont empires, as well as in most regions outside the metaempires.
Developed Worlds: universally available, and accessible to all sophonts, apart from proscribed templates. The greatest diversity can be found in the Zoeific Biopolity
Elsewhere: widely available, but depends on polity

Legal Status: Basic templates and genomes public domain; restricted templates and genomes available for wealthy, powerful, or in many Free Zones; proscribed templates and genomes can be had outside angelnetted and supervised polities for those who know where to look. Zoeific Biopolity and NoCoZo have the most liberal laws and freest restrictions. Restricted use in ahuman polities and regions.

Environmental Requirements: most biotech requires specific environments

Ease of Use; Care and Maintenance: Most bionano has specific applications, depending on genome and template. It is not as versitile as some dry nano, and in some cases requires care and feeding, although other forms of bionano can easily function without supervision. Most bionano is self-healing, some is self-replicating

Popular With: Many clades and phyles of sapient grade and above, especially biocentric and biosupremacist groups; not used by prim, and some ludd, vec, and ai clades and phyles




During the 21st century c.e., nanotech proved a lot more elusive than was previously thought. Despite claims of a "three week revolution" in the early decades of the century, progress remained slow, and drexlerian assemblers were not found to be practical. Instead, developments in nanotech during this period more often involved organic components. The resulting "bionanotech" was still sufficient to initiate a real "second industrial revolution" in the middle and second half of the 21st century, providing mass-produced and cheap biochips (information, virtual reality, micro/organic computers), reactive clothing (changes colour with the wearer's mood), artificial life forms, advanced genetic engineering (paving the way for the "tweaks" and "splices", and of course polybuckminsterfullerene and all the other magic components to make space habitats and interplanetary colonisation possible.

Despite later developments in dry nanotech (drexlers and other mechanical assemblers), bionanotech retained tremendous popularity. One reason was the great adaptability of the bioassemblers, which were also cheap and reliable. Mechanical assemblers tended to break down and eventually cease functioning, whilst bionanites had greater redundancy and reliability, even mutational and self-healing properties. While not as environmentally robust as dry nano or even synano, in the right environments, bionano can be very effective.



Dyson Trees - Genetically engineered trees employing bio-nanotech, and serving as a biological space habitat

Nanobones - A bionano process whereby portions of a subject's skeleton are converted into bionanocomputers, using bionanomachines, which run off the subject's blood supply

Nanotrees - process whereby bionanomachines are injected into an otherwise baseline tree and proceed to convert the dead or heartwood of the tree's trunk and larger branches into a bionanocomputer.